Better wall-generating algorithm
v1 algorithm
The main complaint about v1 of aMaze was that the wall generation was too random and the mazes didn't look like real mazes. For example:
v2 algorithm
For v2, I implemented the "real" wall-generating algorithm, which creates mazes that look like this:
As you can see, the path to the end is not as straight-forward (read: down-and-right) as before. The paths you need to navigate are more interesting and more involved, with several paths going to the left and/or up.
This allows for mazes to be smaller, but still interesting to play. Because of the smaller dimensions and smarter wall-generating algorithm, you now have only 3 (down from 5 before) bombs at your disposal. Use them wisely :)
The scoring system has been slightly tuned for this new version. Time consumption is three times as costly as before, and the expected scores are much lower — anything over 700 points is considered amaz(e)ing.
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Get aMAZE
aMAZE
Create and beat your own maze
Status | Released |
Author | narimiran |
Genre | Puzzle |
Tags | 2D, maze, Minimalist, Singleplayer |
More posts
- Improving controlsJun 01, 2024
- Road to aMaze v2May 31, 2024
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