Road to aMaze v2


aMaze v1

aMaze was initially developed for Spring Lisp Game Jam 2024.

The premise is that a player is in control how hard a maze is, before trying to solve it. The walls are randomly generated, and some mazes might be unsolvable. Enter bombs. Players have several bombs at their disposal, to break impassable walls and/or make shortcuts on their way to the finish.


Player feedback

The feedback received was mostly positive, with few repeating complaints:

  • wall-generating algorithm is too random; it would be better if it was more like a typical maze
  • controls are sloppy, e.g. multiple keys pressed at the same time are not handled properly (limitation of the library used)
  • walls could be larger, i.e. maze could be smaller


Plans for aMaze v2

For version 2, I plan to address the player feedback mentioned above, to make the game (even) more enjoyable to play.

Files

amaze-dl.zip 321 kB
May 26, 2024

Get aMAZE

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